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House Atreides - House Atreides of the water world, Caladan. The house is very noble to their duke Achillus. If you wish to join House Atreides, you will gain extra karma for anything you do. In addition to their noble troops, the Atreides are used to Harkonnen Missile strikes. They have developed an anti-missile plan to prevent the missiles, but they cost too much to keep running all the time. When ordered, the Atreides will put up their defences for one day, preventing missile strikes in a process they call 'Missile Defence'. Missile Defence costs 1000 karma and protects the warrior for the rest of the day that it was activated on.
House Harkonnen - House Harkonnen of the volcanic world, Giedi Prime. The Harkonnen are evil warriors who believe in brute power and unmatchable strength. For their evil deeds, they recieve less karma. As well, the Harkonnen have a maximum of 3000 karma, any more and the trooper would be considered too kind to be a harkonnen. Due to their lack of karma, the Harkonnen use a more offensive approach. If a Harkonnen trooper has at least 1000 karma, they can launch a deadly nuclear missile at their enemy. This causes the enemy to lose half their karma and experience.
House Ordos - House Ordos of the ice world, Drakonis IV. The Ordos are mercenaries, they care for nothing; save power and wealth. The Ordos are extremely rich, being able to constantly give away money, effectively creating a large flow of karma. In addition, they have extra defences against the harkonnen attacks, effectively reducing the amount of damage it will cause. For the Ordos to be absolutely sure that they cannot be attacked by Harkonnen missiles, they have the ability to send out a spy to attempt to sabotage the enemy's missiles at the cost of 3000 karma. Although this may seem like a lot of karma, it is well worth it to be sure that the enemy cannot reduce your karma by even more and if the user has a high karma already, he/she can gain back the karma very quickly. The chance to sabotage the missiles depends on the skill of the commander.
Fremen - The Fremen are the warriors of Arrakis. The have allied with the Atreides in attempt for mutual benefits. Choosing to ally with the Fremen means that the Atreides commander will gain more of what he specializes in, karma.
Imperial Sardaukar - The Imperial Sardaukars are mercenary, they will ally with the most powerful force. The Imperial Sardaukars are very beneficial for every side, but they will not join inexperienced commanders.
Guild of Navigators - Although once strong and loyal, the Guild of Navigators has made the wrong choice. They allied with the Harkonnen, believing that they could get the ultimate power. This proved them wrong, as Harkonnen have low karma. Now, the Guild still rests allied with the Harkonnen, with the only benefit of leftover karma and some defence.
House Ix - House Ix is very easy going. They provide service to anyone in need, however, they are enemies with the Tleilaxu. If you choose to ally with the Ix, you will gain extra experience from their masteries.
House Tleilaxu - The Tleilaxu are obsessed with infestation. They have the ability to create gholas of soldiers. A Ghola is basically a clone of the original. The Tleilaxu have been able to capture an Ordos spy, and create Gholas from it. Although the process is expensive, it pays off by allowing the Tleilaxu to use Sabotage Missiles just like the Ordos. Also, the Tleilaxu are very picky on the side that they want to join, they want the best of the best. On top of that, they will not side with you if you are allied with the Ix since they are enemies.
© Copyright Emperor: Battle For Dune - SW-Mod 2002